This simulator rolls with the game's actual capsule rates, including soft pity, the hard-pity guarantee, and the 10-pull Rare-or-better floor. Every capsule reveals a real monster from the roster with its original artwork. Pick your capsule: Elemental rolls Fire, Water and Wind; Light & Dark rolls only those two elements and promotes any 1★/2★ result to Rare — both share the same pity counter, exactly like in the game.
From pull 75, Legendary odds rise steadily (up to +4%, Epic up to +8%). Pull 150 without a Legendary is a guaranteed 5★. With pity, the effective Legendary rate is about 1.1%. Special capsules exist too: Epic capsules guarantee 4★+, Legendary capsules guarantee 5★, and Light & Dark capsules roll only those two elements.
Fire, Wind and Water form a combat triangle: Fire burns Wind, Wind scatters Water, Water douses Fire. Light and Dark stand apart — neutral to the triangle, but they counter each other: whichever of the two attacks strikes at full advantage. Tap an element to see its matchups.
Click any element on the chart.
250 monsters are currently summonable, spread almost evenly across the five elements. Rarity decides base stat budget and skill power — here's how the pool breaks down.
Share of pool is roster composition, not summon odds — 3★ dominate the roster, but the rate table above decides what you actually pull. 71 legacy monsters exist in the game's data beyond these 250 but can no longer be summoned.
Every one of the 250 monsters, measured across 16,000 simulated 4v4 battles at max power — updated for the v1.1.7 balance patch (all 250 monsters retuned so each rarity is closely matched within its own tier). Search, filter, and click any column header to re-rank. These are simulation results — once enough real player-vs-player battles are recorded, this table will switch to live data.
Every monster equips up to five runes. Matching runes from a set unlock a bonus at 2 pieces, upgraded (not stacked) at 3. Each set is farmed in its own dungeons.
Average win rate of each rune setup across all 32 legendary monsters in 5★-only 4v4s (v1.1.7 balance). Rows are set combos (3-piece + 2-piece), columns are main-stat profiles. Every monster's own best builds are in its page in the Monsters & Skills browser.
Arena and Real-Time Battle each keep their own Rank Points on the same tier system. Drag the slider to see where any RP total lands.
Two separate ladders: Arena RP soft-resets weekly (gentle — you keep 75% above the anchor), RTB RP resets each ~3-month season (keeps 50%). Both compress toward roughly Silver, so nobody restarts from zero.
Ten buildings, each upgradable to level 6. Every level grows the bonus; level 6 adds a unique mastery perk.
12 biomes from Beach to Atlantis, each with 3 stages × 5 levels plus a boss. Easy mode (45% enemy stats, half rewards) or Medium. Teams of 3.
12 dungeons, one per region — each drops a specific rune set (Beach → Vital, Forest → Swift, Jungle → Power, Swamp → Guard…).
Attack other players' defence teams on the weekly-reset ladder. Set your own defence to earn RP while away.
Live 1v1 draft: hidden simultaneous bans, then a 1-2-2-2-1 snake pick before a fully synced battle. Seasonal ladder.
Jump straight into a fight without navigating the map — good for testing new rune builds.
100 missions with claimable rewards, plus guilds with chat, friends, DMs, world chat, rankings and viewable player profiles.
| Monster | ★ | Element | Skill | Type | CD | Description |
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